Strategy Guides

 

Strato By Computer

The latest product in the series is available for purchase!! This guide covers all the information you need to start or succeed in a computer league. The guide covers League Setup, Draft Preparation, Computer & Simulated Drafting, Sending Files, Building Your Computer Manager, Game Play, and OF COURSE No Mercy Strategies For Ruthless Managers!! Strato By Computer is packed with 50 pages of advice, strategy, and knowledge. This is a "Must Have" for any Strato manager playing the computer version of Strato.

 

The latest product in the series is available for purchase!! This guide covers all the information you need to start or succeed in a computer league. The guide covers League Setup, Draft Preparation, Computer & Simulated Drafting, Sending Files, Building Your Computer Manager, Game Play, and OF COURSE No Mercy Strategies For Ruthless Managers!! Strato By Computer is packed with 50 pages of advice, strategy, and knowledge. This is a "Must Have" for any Strato manager playing the computer version of Strato. Just check the table of contents for the guide below.  It will show the depth and quality of the guide!      

 

Contents Page #

INTRODUCTION………….…………………………………………………… 6
UNDERSTANDING STRATO BY COMPUTER
WHY PEOPLE PLAY COMPUTER STRATO ….…………………………… 6
FACE TO FACE STRATO vs. COMPUTER STRATO ……………………… 6
LEAGUE SETUP
GETTING ORGANIZED…………………………………………..……......... 7
HUMAN VS COMPUTER LEAGUES…………………………………….… 8
BUILDING A LEAGUE……………………………………….…….….……. 8
UNDERSTANDING YOUR LEAGUE OPTIONS………………..…..…..….. 12
SETTING THE LEAGUE RULES……………..………………………....…… 13
DRAFT PREPARATION
ESTABLISHING A DRAFT ORDER…………….…………………………... 14
IMPORTING THE PLAYERS INTO THE DRAFT POOL…………………. 15
ESTABLISHING TIME LIMITS……………………………………………. 15
EXPLANATING THE LEAGUE RULES…………………………………… 15
DURING THE DRAFT
PRE-DRAFT CHECKLIST………………………………………………..… 16
ADDITIONAL DRAFT PREPARATION TIPS …..……………………….. 17
PLACING PLAYERS ON NEW TEAMS……………………………………. 18
PENALTIES, TRADES, AND INCORRECT PICKS………………………. 20
YOU ARE THE COMMISH, ACT LIKE IT!……………………………….. 21
POST DRAFT DUTIES
QUALIFYING ALL TEAMS FILES…………………………………........... 22
POST DRAFT TRADES………………………………………………………. 22
BUILDING THE SCHEDULE……………………..…..…………………….. 23
ASSIGNING TEAM BALLPARKS………………………………………….. 24
SENDING OUT INITIAL ROSTER FILES…………………………………. 26
PREPARING FOR OPENING DAY
EVALUATING YOUR TEAM………………………………………………. 27
BUILDING YOUR COMPUTER MANAGER………………….….….……. 27
SETTING YOUR LINEUPS…………………………..….……………….….. 29
BACK TO THE MINORS?………………………………………....………… 30
COLLECTING AND POSTING RESULTS
KNOWING THE RIGHT FILES……………………………………………… 31
IMPORTING THE STATS…………………………………………………… 32
EXPORTING THE STATS………………………………………………….. 32
EXPORTING THE ROSTERS……………………………………………….. 32
NEW TRADES = NEW ROSTERS…………………………………………… 32
ACTUAL GAME PLAY
HOW THE GAME CHANGES………………………………………………. 33
TRYING TO MOVE WITH THE CHESSE…………………………………. 33
PLAYING AGAINST “HAL”………………………………………………… 33
READING DIFFERENT SITUATIONS…………………….…….…..……… 34
WINNING STRATEGIES vs. THE COMPUTER
UNDERINGSTANDING THE COMPUTER………………………………… 35
THINKING 2 STEPS AHEAD OF “MR. ROBOTO”………………………… 35
CAN YOU GUARANTEE A .500 OR BETTER TEAM?................................ 35
HOW TO GAIN AN INSTANT ADVANTAGE IN ANY GAME………….. 37
THE FINE ART OF TRADING
THE BASICS OF TRADING VS A COMPUTER TEAM…………………. 38
UNDERSTANDING HOW “HAL” VALUES PLAYERS………………… 39
WIN/WIN TRADES…………………………………………………………. 39
WIN/LOSE TRADES………………………………………………………… 40
“MUST DO” TASKS AFTER TRADING………………………………….. 40
AAAHH—THE PLAYOFFS
PLAYING “SMALL BALL”…………………………………….………….. 41
LATE INNING MANAGEMENT………………………..……….…..…….. 42
DEFENSIVE SUBS…………………….………………..……….…..……… 42
NO MERCY STRATEGIES FOR RUTHLESS MANAGERS
CORE ELEMENTS OF SUCCESSFUL TEAMS………………………….. 43
CONFIDENCE THEORY OF STEALING………………………………… 43
DROPPING THE HAMMER DOWN……………………………………… 45
COMPUTER QUIRKS & TIPS……………………..……………………… 45
EXTRA’S
THE EMAIL BAG………………………………………….………….……. 46
DRAFT TOOLS……………………………………….…………………….. 49
SPECIAL THANKS…………………………………………………………. 50

 

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